This feature length documentary explores the queer side of gaming culture and the game industry's LGBTQ presence. The GaymerX convention that took place in 2013 was a huge step forward for the queer geek community being recognized on a worldwide industry scale. In the same year, more popular mainstream and indie games featured a greater amount of gay and lesbian characters than ever before, helping with visibility and acceptance. The video games universe will only continue to improve and diversify both in its community and industry if we elevate the conversation about inclusion and respecting one another - not in spite of our gay geekiness, but because of it!
He was the treasure of DOTA2, their premiere caster, but he wanted more.. He began to cast for CS:GO on the side, but Counterstrike, wouldn't let him go. A $30,000 tournament in Slovenia lured him in, but it was all a lie - the trap was sprung. Tobiwan, DOTA's best, had no way home, and was at the mercy of the Counterstrike world. They needed someone to get him out. Someone with past military experience. It was all up to DOTA.Capitalist. It's Tobiwan and DOTA.Capitalist. It's Gaming Paradise Lost.
What's with the sudden boom of independent designers and small publishers creating tabletop games? This film tells their stories.
Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities? Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this ‘civic gamification’ is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral. We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block’hood. How will our cities look in 20 - 100 years time?
Today, there are more people in the world who play League of Legends than there are people who live in France. We wanted to look inside this rapidly expanding world of competitive gaming, so VICE host Matt Shea flew to South Korea, a country where so-called "eSports" can either make you rich and famous or land you in rehab.
Yahoo Esports followed Counter Logic Gaming throughout their run at MSI 2016. This feature examines what their performance meant from a historic standpoint.
A teenage slacker has only one night to finish a major English assignment, his grades depends on it. He is forced to finish the work over night at a local Internet cafe where he encounters gamers, nocturnal goth-ghouls and drunken Clubbers.
Through first hand accounts and dramatic recreations, director Jay Cheel examines the mental breakdown of a man who loses his cool during a friendly night of board games, proving that even the most trivial things sometimes have the highest stakes.
A tangled drama of cruelty and manipulation, attraction and love.
The Championship Gaming Series was an international electronic sports league based in the United States of America, though it had expanded to every continent except Antarctica for Season Two before being abruptly discontinued. The league was founded in 2007 and is owned and operated by DirecTV in association with British Sky Broadcasting and STAR TV.
Inside Gaming was a fifteen-minute to thirty-minute programme delivered in a documentary format, in which a reporter travelled anywhere around the world in order to cover key events related to gaming. Reports have included the World Series of Video Games, the iseries from Multiplay, coverage of a showcase for THQ published game Juiced 2: Hot Import Nights from the real-world event of the same name, and the Ubidays promotional event for Ubisoft software, which took place in France. Development Diaries offering an overview of a game's creation were also featured, from companies such as Evolution Studios and Ubisoft.